Game background of Aethelburg's Turning Cogs
Aethelburg's Turning Cogs

Aethelburg's Turning Cogs

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About This Game

The flickering gaslight casts long, skeletal shadows across the cobbled streets of Aethelburg. Rain slicks the uneven stones, reflecting the grimy faces of the city's denizens – faces etched with worry, hardship, and a simmering fear that hangs heavy in the air. You pull your threadbare cloak tighter, the damp clinging to you like a second skin. You are Elias Thorne, a Whisper, a purveyor of secrets in a city built upon them. Aethelburg is a city of clockwork wonders and forgotten gods, a place where scientific progress clashes with ancient superstitions. The Grand Mechanists Guild holds sway, their intricate automatons patrolling the streets, enforcing order with steam-powered efficiency. But beneath the glittering gears and polished brass lies a festering underbelly – a world of smugglers, cutthroats, and arcane cults whispering of powers best left undisturbed. For years, you've navigated this treacherous landscape, trading information for coin, favors, and survival. You know the labyrinthine alleyways like the back of your hand, the secret knock codes of the various gangs, and the hushed rumors that ripple through the city's taverns like wildfire. You are a spider in a web of your own making, and your threads reach into every corner of Aethelburg. But tonight, the web has begun to fray. A client, a high-ranking member of the Guild, has vanished without a trace, leaving behind only a cryptic message scrawled in blood: "The Cogs are turning on themselves." The Guild, in a desperate attempt to avoid scandal, has hired you to find him. This isn't just about a missing person. This is about the delicate balance of power in Aethelburg, a balance threatened by something far more sinister than simple kidnapping. This is about unraveling a conspiracy that could plunge the city into chaos, a conspiracy that reaches into the highest echelons of power and touches upon the darkest secrets of Aethelburg's past. You have three days, Elias. Three days to find your client, uncover the truth, and prevent Aethelburg from tearing itself apart. Choose your allies carefully, trust no one implicitly, and remember… in this city of secrets, silence can be more deadly than any blade. Your story begins now. What will you do first?